[ Pobierz całość w formacie PDF ]
Darkest of Days Guide
Some would say that mankind cannot exist without war, and within
the world of Darkest of Days, this assumed truth is practically
gospel. Though the organization known as KronoteK can travel back
and forth through time, they will not dare tamper with the grisliest
chapters of humanity's past. As a matter of fact, their goal is to
ensure that history is never disturbed, regardless of the costs to its
protectors...
As their newest unwilling recruit, you've no choice but to serve their
whims, as rejecting their proposition would result in certain death.
Though this surely means you will be an unsung hero, you won't
have to endure this fate alone. IGN Guides will see you through
these Darkest of Days, letting you know when to hunker down and
fight it out, or take off running! Don't assume the latter to be
cowardly, eitherÏwhen you realize how many foes you'll be pitted
up against, you'll know why...
In this Darkest of Days strategy guide, you'll find:
BASICS
//
Control, reloading and futuristic weaponry tips to
get you through the darkest of days.
WALKTHROUGH
//
A complete Darkest of Days
walkthrough covering all stages and goals.
Guide by:
Valerie Hilgenfeldt
¨ 2009, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2009 IGN Entertainment, Inc.
Page 1
Darkest of Days Basics
Controlling Yourself
As with any first person shooter,
familiarizing
yourself with Darkest of Days' controls is
essential.
Before leaping into the fire, visit the
Controls
menu on the title screen.
Reloading at Key Times
Many times, you'll empty your gun of its bullets. Although this
process starts automatically,
the actual success of your reload
depends largely on your reflexes
. An on-screen meter will fill in
a clockwise pattern, and if you depress the fire button when it
touches the green marker, you'll rapidly reload. Pressing it at any
other time could jam the weapon. As for the less dexterous, you
can avoid utilizing this feature altogetherÏdoing nothing yields a
normally paced reload that cannot fail.
Likewise,
you should customize your
Look
Sensitivity
in the
Settings
menu
. This
directly affects how rapidly your viewpoint
moves, and is one of the most important
adjustable features in a FPS. Though you
needn't worry about skilled online competition,
tweaking these sorts of settings will
nonetheless provide an advantage against the
AI.
Beyond mastering the meter,
you should get used to reloading
whenever you're standing around
. This could save your skin if
you get into a ferocious firefight, and haven't any time to spare.
Furthermore, if there is extra ammunition laying around and your
reserve is at maximum capacity, you should reload your weapon,
and fill it right back up again. There's nothing nicer than having a
full clip and a ton of extra bullets backing you up.
While you're there,
modify the rest of the in-
game settings to your liking
, as you'll shoot
better when you're comfortable. What kind of
Aim Reticle
will you easily notice? Is there a
type of
HUD Color
that your eyes won't reject
at a quick glance? FurtherÏand perhaps most importantlyÏwhat
Game Difficulty
do you want to fight through?
Snatching Futuristic Weaponry
Though it will take a few missions, you will eventually encounter other people from the future. Not much later, you'll learn
that they can be forced out into the open by killing people surrounded by blue auras.
If a mission is particularly tough, and you want some hardcore weapons to even the score, drawing out these people is
how that's accomplished. Specifically, you'll kill a blue aura bearer, and manage to defeat the futuristic foe who appears
afterward. It's not a cakewalk, but you'll be able to take and use their gun when they're dead.
The trade-off, of course, is the loss of upgrade points. It's up to you to decide whether the weapon or a point is more
worthwhile.
¨ 2009 IGN Entertainment, Inc.
Page 2
Darkest of Days Walkhtrough
TOC
01
02
03
04
05
06
07
08
Ç
This walkthrough will assume you've selected the Normal difficulty setting. If you decide on something simpler, the Easy
mode will throw less enemies at you, while the toughest typeÏWith Chest HairÏbrings in many more.
Walkthrough Table of Contents
01
The Battle of Little Bighorn / Introduction to KronoteK
02
Germans on the Run
03
Germans on the Run (cont.)
04
Back at the Briefing Room / Night Moves
05
Night Moves (cont.)
06
Onward to Frankenau
07
A Harvest of Carnage
08
The Trap / Learning About KronoteK
09
Stairway to Petrovich
10
Battle for Holy Ground
11
Eye on the Competition
12
Hide and Seek
13
Hide and Seek (cont.)
14
Trestle Goes Boom
15
Trestle Goes Boom (cont.)
16
A Burnsides Too Far
17
Been Here Before
18
A Rebel Yell
¨ 2009 IGN Entertainment, Inc.
Page 3
19
The Thin Red Dot
20
The Thin Red Dot (cont.)
21
The Vesuvian Man
22
The Vesuvian Man (cont.)
TOC
01
02
03
04
05
06
07
08
Ç
PART 1: The Battle of Little Bighorn
Spears are raining down upon your men near the Little Bighorn, and youÏdefenseless and woundedÏare knocked off
your horse, and ordered to run. Follow the two other soldiers as they complain about the Native Indians and run through
the brush. You'll dip down into an area near a pond, and then climb out into the open, where an awful firefightÏCuster's
last stand, to be specificÏis taking place.
Position yourself up on the hill, and face the direction you came from. Ignore the horse riders, and try to pick off anyone
running around on foot. You will take damage, but you needn't worry, as it's an inevitability you'll survive. Simply focus
on blasting your opposers until you're knocked to the earth, and keep right on shooting.
After you watch spears tear down your fellow men, a man in a futuristic suit will suddenly rush forward from a time-space
anomaly, and you'll be sucked into it.
PART 2: Introduction to KronoteK
When you regain control, obey the Mother's beckoning by stepping forward. She will tell you all about KronoteK, and
prepare you for a meeting with Agent Dexter. The portal she recommends to you is located where you once stood, and
all you have to do is walk into it.
Before long, you'll appear before the gruff Agent Dexter, who will get you started on weapons training. There's a small
blue circle on your screen, and it represents the next waypointÏnamely, the area you should be running towardÏwhich
is just ahead and to the right. A neon-colored pseudo-soldier will come running out of hiding, and you'll want to fill them
with lead.
¨ 2009 IGN Entertainment, Inc.
Page 4
As Dexter warns, the majority of your targets will be mobile, and several moving soldiers will be dispatched to prove it.
They won't fight back, and you aren't timed, so you may take them out at your leisure. Use this opportunity to grow
accustomed to aiming, firing, and reloading. Once you're confident, turn around, and proceed to the next waypoint.
Now, it's time to use grenades. Step up to the plate, and lob them straight ahead to blow up the glowing, mobile dummy,
Hans. You may continue tossing grenades till you deplete your stock, but only one must be used to complete the
objective. When you're satisfied, turn on your heel, and take a right 'round the corner up ahead to reach the third
waypoint.
Like the prior goal, using artillery is finished the moment you've successfully blasted a soldier to bits. Enjoy the cannon
till your heart's content, and start off toward the fourth destination. You won't be able to reach it without pulling out your
map, however, so listen to Dexter when he suggests it by depressing the World Map button.
Finally, you can walk on to your last objective, which teaches you about blue auras, and Chasers. The former surrounds
people whom you absolutely cannot kill, as you are now a time traveler, and their place in history mustn't be disrupted.
As for the unique little orbs called Chasers, they are incredibly useful, as they will knock these precious people
unconscious. During firefights, you may select them by pressing the Directional Pad downward. If you don't have time for
them, however, simply deliver a non-fatal injury to the blue fellows, and you'll be fine.
When it appears, charge right into the portal to complete your training.
TOC
01
02
03
04
05
06
07
08
Ç
PART 3: Germans on the Run
After Mother and Dexter share a short discussion, step up to the
computer, and this will load the Mission Select screen. Choose the
first option, and you will be briefed. Accept the mission, then walk
into the portal behind you, and you will be whisked to Tannenberg.
Goals
1. Rendezvous with Dexter
2. Locate Cpt. Petrovich
R e n d e z v o u s w i t h D e x t e r
3. Repel German Attack
4. Keep After Petrovich
In the beginning, you will not need to actually engage your
enemies. Instead, follow the trenches forward until you reach the
first waypoint. You will not find Dexter there, but your map will be
marked anew. Use the World Map function to pull it up, and the Left Trigger to zoom in on it, if necessary. To help orient
yourself with the map, rotate your body until you're pointed in the right direction, and then, trudge on.
5. Speak With Dexter & Secure Your Exit
¨ 2009 IGN Entertainment, Inc.
Page 5
[ Pobierz całość w formacie PDF ]
  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • losegirl.htw.pl